Actions

Difference between revisions of "Archetypes"

From Titan's Teeth

(Advanced Archetypes)
Line 18: Line 18:
 
* [[Barbarian]]: Character option
 
* [[Barbarian]]: Character option
 
* [[Bard]]: Character option
 
* [[Bard]]: Character option
* [[Commander]]: Character option
+
* [[Commander]]: An expert in alchemy belonging to the Saurian culture.
 
* [[Druid]]: Character option
 
* [[Druid]]: Character option
 
* [[Drunken Monk]]: Character option
 
* [[Drunken Monk]]: Character option

Revision as of 19:47, 2 June 2021

Main > Archetypes

Basic Archetypes

You can always choose a basic archetype.

  • Guild Wizard: A magic user trained at an official imperial wizard guild. Channels magic using arcane circles which take time to draw.
  • Hedgemage: A magic user trained outside the imperial system. This is technically illegal in the empire. Their more improvisational style gives the risk of wild magic surges.
  • Mercenary: Bog standard fighting man. Not necessarily a mercenary.
  • Priest: A follower drawing power from one of the many gods of the world.
  • Ranger: A fighting man specializing in wilderness survival.
  • Scholar: A sage specializing in alchemy and medical knowledge to support their comrades.
  • Thief: A skilled individual specializing in the more sneaky facets of combat.

Advanced Archetypes

Require special character options or cultures to pick.