Difference between revisions of "Archetypes"
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Dicemonger (talk | contribs) (→Advanced Archetypes) |
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* [[Alchemist]]: An expert in alchemy belonging to the Ratfolk culture. | * [[Alchemist]]: An expert in alchemy belonging to the Ratfolk culture. | ||
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* [[Barbarian]]: Character option | * [[Barbarian]]: Character option | ||
* [[Bard]]: Character option | * [[Bard]]: Character option | ||
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* [[Seelie Messenger]]: Feytouched mages from the Summer Court. | * [[Seelie Messenger]]: Feytouched mages from the Summer Court. | ||
* [[Shield Guard]]: A defensive fighter belonging to the Dwarven culture | * [[Shield Guard]]: A defensive fighter belonging to the Dwarven culture | ||
+ | * [[Sword Caller]]: A weapon summoner belonging to the Elvish culture. | ||
* [[Sword Mage]]: A fighter-mage belonging to the Elvish culture | * [[Sword Mage]]: A fighter-mage belonging to the Elvish culture | ||
* [[Unbodied]]: Character option | * [[Unbodied]]: Character option |
Latest revision as of 08:06, 3 July 2021
Main > Archetypes |
Basic Archetypes
You can always choose a basic archetype.
- Guild Wizard: A magic user trained at an official imperial wizard guild. Channels magic using arcane circles which take time to draw.
- Hedgemage: A magic user trained outside the imperial system. This is technically illegal in the empire. Their more improvisational style gives the risk of wild magic surges.
- Mercenary: Bog standard fighting man. Not necessarily a mercenary.
- Priest: A follower drawing power from one of the many gods of the world.
- Ranger: A fighting man specializing in wilderness survival.
- Scholar: A sage specializing in alchemy and medical knowledge to support their comrades.
- Thief: A skilled individual specializing in the more sneaky facets of combat.
Advanced Archetypes
Require special character options or cultures to pick.
- Alchemist: An expert in alchemy belonging to the Ratfolk culture.
- Barbarian: Character option
- Bard: Character option
- Commander: An expert in alchemy belonging to the Saurian culture.
- Druid: Character option
- Drunken Monk: Character option
- Guild Assassin: Character option
- Martial Monk: Character option
- Paladin: Character option
- Ruin Delver: Character option
- Seelie Messenger: Feytouched mages from the Summer Court.
- Shield Guard: A defensive fighter belonging to the Dwarven culture
- Sword Caller: A weapon summoner belonging to the Elvish culture.
- Sword Mage: A fighter-mage belonging to the Elvish culture
- Unbodied: Character option
- Unseelie Messenger: Feytouched mages from the Winter Court.
- Weapon Master: Character option