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Difference between revisions of "Archetypes"

From Titan's Teeth

(Advanced Archetypes)
 
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* [[Alchemist]]: An expert in alchemy belonging to the Ratfolk culture.
 
* [[Alchemist]]: An expert in alchemy belonging to the Ratfolk culture.
* [[Armor Mage]]: A weapon summoner belonging to the Elvish culture.
 
 
* [[Barbarian]]: Character option
 
* [[Barbarian]]: Character option
 
* [[Bard]]: Character option
 
* [[Bard]]: Character option
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* [[Seelie Messenger]]: Feytouched mages from the Summer Court.
 
* [[Seelie Messenger]]: Feytouched mages from the Summer Court.
 
* [[Shield Guard]]: A defensive fighter belonging to the Dwarven culture
 
* [[Shield Guard]]: A defensive fighter belonging to the Dwarven culture
 +
* [[Sword Caller]]: A weapon summoner belonging to the Elvish culture.
 
* [[Sword Mage]]: A fighter-mage belonging to the Elvish culture
 
* [[Sword Mage]]: A fighter-mage belonging to the Elvish culture
 
* [[Unbodied]]: Character option
 
* [[Unbodied]]: Character option

Latest revision as of 08:06, 3 July 2021

Main > Archetypes

Basic Archetypes

You can always choose a basic archetype.

  • Guild Wizard: A magic user trained at an official imperial wizard guild. Channels magic using arcane circles which take time to draw.
  • Hedgemage: A magic user trained outside the imperial system. This is technically illegal in the empire. Their more improvisational style gives the risk of wild magic surges.
  • Mercenary: Bog standard fighting man. Not necessarily a mercenary.
  • Priest: A follower drawing power from one of the many gods of the world.
  • Ranger: A fighting man specializing in wilderness survival.
  • Scholar: A sage specializing in alchemy and medical knowledge to support their comrades.
  • Thief: A skilled individual specializing in the more sneaky facets of combat.

Advanced Archetypes

Require special character options or cultures to pick.